PowerNet Technology和共青團將合作發行一個名為 "反日戰爭在線"的網上遊戲.
遊戲的設計是 "透過學習歷史, 培養愛國情操, 為捍為國家而戰." 遊戲將於2005年底推出.
市面上大部份戰爭遊戲一般把戰爭視為一種遊戲的形式, 不會探究為什麼而戰, 只是享受勝敗帶來的快感, 可是這套反日戰爭在線卻把遊戲的形式充塞內容, 變成意識型態控制的工具. 不要以為這種 "愛國意識" 一定對國家有利, 又或可以把 "愛國意識" 存限在遊戲之中, 當虛擬與真實的薄牆倒毀後, 愛國意識對不愛國的國家, 絕對具有顛覆力; 物極必反, 大家放長雙眼睇!
---------------------------------------------------------------------------
資料來自interfax china
PowerNet Technology, a Chinese online
gaming firm, has developed a new online game in cooperation with the
China Communist Youth League (CCYL) named "Anti-Japan War Online,"
which will begin commercial operation by the end of 2005, a PowerNet
official said Tuesday.
"The game will allow players, especially
younger players, to learn from history. They will get a patriotic
feeling when fighting invaders to safeguard their motherland," a
PowerNet Project Manager, surnamed Liu, told Interfax.
The background for "Anti-Japan War
Online" is the Japanese invasion of China during World War II, from
1937 through 1945. Players are able to play simulations of key battles,
but will only be able to play as the Chinese side. Players will also
not be allowed to kill other players in the game. In addition, fighting
in the game between Japanese and Chinese soldiers will be shown only in
miniature, so as to reduce the violence level of the game, Liu said.
The new massive multiplayer online
role-playing game (MMORPG) will begin internal testing later this
August, with commercial launch of the game expected in 2005. The online
game is based on PowerNet's self-developed game engine.
The CCLY said in statement that few
games on the Chinese market today generate a "national spirit" that can
educate young players. As a result, the CCYL will actively partner with
online gaming companies to jointly develop "patriotic" online games.
"'Anti-Japan War Online' is a patriotic
online game that is both interesting and instructive, and can attract
and guide young players," Chen Xiao, the CCLY official in charge of
partnerships with online gaming firms, told Interfax. "We will pay close attention to the authenticity of historical facts in the game."
In 2004, CCYL also formed a partnership
with Guangdong Data Communication Network Co., Ltd., a subsidiary of
Guangdong Telecom to begin developing a 3D MMORPG named "Guohun Online"
("National Spirit Online") in 2005. Approximately RMB 50 mln (USD 6.17
mln) has been invested in the development of "Guohun Online," which is
currently being developed with technical support from Chinese online
gaming firm TQ Digital. Commercial operation of "Guohun Online" is
expected in the second half of 2005.
In addition, CCYL is also currently
working with Beijing Magical Digit Co., Ltd. to develop three other
online games, titled "Sim Battle: Long March", "Sim Battle: Blue Helmet
China" and "Sim Battle: Sky Dragon."